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Channel: Design – Iggy Zuk
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Tales from Development: Deadly 30

I wanted to write on this subject for some time now, actually ever since the game was released a year ago (got to love my timings). What I want to do in this article is to break up the game and it’s...

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Player Verb-Actions

Here’s a thought. At the heart games are about solving problems. So my question is – How can we as game designers come up with new and interesting problems for players to solve? Firstly we must...

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Tales from Development: Deadly 30

If you’re interested in how Deadly 30 came to be – read on. It’s been a year since the game was released, and it was quite a journey to get to this point. With this article, I want to talk about that...

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Player Verbs

Games are about solving problems. How can we come up with interesting problems? But wait, what is a problem? Some examples of problems within games: A bottomless pit. A charging monster. Insufficient...

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